Thanks to the various people who've submitted bug reports and comments for the new 0.9 beta for the OpenAL plug-in for Winamp.
I know it's been a bit of a pain but the benefit is, to some extend if you're a purist like me, worth the hassle of sorting the few issues out. On my Laptop (software rendering) and Waveout Winamp uses 3-4% but with the 0.9 Beta 3 build its virtually nothing - but that isn't me that's all down to OpenAL.
I've added a bit more info about XRAM to the configuration page so people can see why the XRAM tick is disabled. If its greyed out and you have XRAM let me know and I'll investigate.
I'm also wondering if anyone would think about extending the Plug-in (plug-ins for a plug-in?) in regards to things like Effects? I don't really have the time to invest in it but I could quite easily add a new interface for extra DLLs to be loaded in with extra functionality.
If anyone's interested and wants to write any kind of Effects plug-ins (and has a knowledge of C (you might be able to get away with VB :s, not sure though) for the DLLs then let me know.
Beta 3 is out on SourceForge for breaking... err testing.
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Hi
ReplyDeleteIt doesnt work for me. I tried downloading several versions of this plugin, but it never shows up in winamp (restarted winamp everytime i placed the plugin in the winamp plugins folder).
Are you getting an error of any kind? If it's not appearing it might suggest you don't have OpenAL installed.
ReplyDeleteOtherwise if there's no error you might want to check the directory it's in.
Ha, that was the problem. I missed the part in the readme that said that one needs OpenAL installed.
ReplyDeleteNot sure there is one; have added.
ReplyDeleteI use my onboard realtek hd audio and your plugin is very choppy. It runs fine with armed assualt that uses openal.
ReplyDeleteIf you're using VBR files then I found that at the weekend and I'm still looking into it.
ReplyDelete